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Thread Statistics | Show CCP posts - 23 post(s) |
Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.12.22 01:17:00 -
[1]
Edited by: Soleil Fournier on 22/12/2009 01:20:05 Thank you for realizing this needed immidiate attention and not waiting til the next expansion to address.
Could you elaborate though, please? These supercarrier changes look almost exactly what u originally proposed. Why go through the Nohz changes, then pull from dominion, only to add them back in without much difference?
I still feel that supercarriers lack a unique role, and lack benefit to the fleet. Sure, I can kill things fast. But the fleet has to setup around me....see: triage carriers whos pilots might have been in dreads otherwise. I would like to see us get bonuses to our gang links so that we benefit the fleet in different ways than "moar damage".
But again, this is infantely better than the Nohz changes and what's currently on live, so thank you!
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.12.22 01:24:00 -
[2]
Edited by: Soleil Fournier on 22/12/2009 01:24:06 Agreed with Tech7. 7.5km works when talking about a single ship. I'm cool with that.
But in fleet fights you'll be going against blobs of carriers, so even though the primary won't hit them with smarties, the 6 carriers surrounding him will.
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.12.22 23:39:00 -
[3]
Can you elaborate more on what you're looking at as far as the slave issue goes please? Are we talking slave nerfs, or are we talking having shield implants affect supercaps?
With active tanking gimped, armor tanks don't stand much of a chance without the massive buffer that slaves offer us.
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.12.24 03:25:00 -
[4]
Edited by: Soleil Fournier on 24/12/2009 03:27:21 I too, would like to hear a comment on the supercarrier/flagship design. I have posted elsewhere that I think that's the best way to design the ship, it fits within the current scheme already and would simply require boosts to the command link modules.
I've seen some very positive feedback from players on it and think that would really give it it's own role within the capital fleet.
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2010.01.05 23:35:00 -
[5]
Boosting command links racialy is the way to go! It gives SC a more unique role that is currently lacking, and both FCs and fleet members alike would look at us more favorably since we're giving them bonuses in return for supporting us.
10% per level is more worthwhile though...
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2010.01.06 00:57:00 -
[6]
Originally by: EdFromHumanResources Do any of you routinely fly command ships and think "Man I feel worthwhile being on grid with the massive fleet fight". No? I didn't think so. Please don't campaign to turn MS into pos hugging supercapital command ships.
The ship needs to be more than a ship that does 2x dread damage from destroyable fighters. FCs will just say take 3 dreads instead of 1 SC and 3 triage carriers. That's a problem.
If a bonus to command links helps persuade FCs and fleet members to include us more and stop saying "WTF get out of fleet" then that's what I want.
It doesn't hurt get a bonus to command links within this design. It's still up to the pilot to use them. And if command link bonuses arn't what you like...provide a better suggestion.
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